

There’s also been a whole slew of interface changes to better accommodate a four-person crew. Players can also drop in or out of the game at any time, which wasn’t possible before. In this special trade show version of the game, four players can play on the same screen. One week later comes the first iteration of “Streets of Rogue: Arcade Edition”! Well, tinyBuild asked me on short notice if I could put together a build of the game that would be more suited to the PAX environment. My response has traditionally been “naah that would be way too chaotic for one screen, I’m going to leave it at 2 players”. This is all incredibly subjective and more than a little bit random, so please don’t feel slighted if you didn’t win a category.People sometimes ask me about 4-player co-op in Streets of Rogue.So anything that had a novel’s worth of text had to be disqualified.


So many of these ideas got me thinking outside the box, or thinking about what the game could be in new ways that I hadn’t considered before. Or it might have given me a germ of an idea that will result in something else cool. Truth be told, even if you’re not one of the winners, there’s a decent chance that some variation of an idea you provided might make it into the game at some point. So much great stuff in there, just an absolute embarrassment of riches. That’s way beyond what I expected, and it took FOREVER to get through these, but it was well worth it. I read every single one of them, and I’d guesstimate it was in the range of 7,500 ideas.

First off, I really, really appreciate how people were willing to take the time to write up and submit their ideas on our Discord server and these two topics: 1, 2.
